Session 3

The group awakens and head in the vague direction of the house with legs based on the map drawn by Glerk. The come across Skol, a lizardman tending to a grove of strange fruits and receive some as a gift. They also stumble across an injured figure next to a deceased alligator. Gespin heals their wound, and they reveal themself to be Forgin LeShan, who hands Gespin a token and quickly vanishes. Also the talking tree with hanging corpses????? But I feel like most of the party repressed that one.

They find what they've been looking for—a wooden cottage with a straw thatched roof, suported by what look like massive chicken legs, twenty feet tall. Enn accidentally activate an arcane trap and then bolts across the clearing toward the structure, activating several other traps along the way. With some acrobatics by Jasirus, the party climbs to the top of the structure and encounter Cagrigus, an eccentric wizard who lives there, along with his small pet faerie dragon Melon. He is unable to give Enn the information they are looking for, but offers to impart some magical teachings, provided the party locates his spellbook that was stolen by a bullywug, a member of frog-like creatures that reside to the East. Caggy draws a quick map of some key locations in the swamp. After a delicious feast of Melon-gathered berries, the party crashes at Caggy's place.